Physics based rendering
Simulated photorealistic representations are becoming increasingly important in the course of digitalization. The basic requirement is the calculation of the light propagation as exact as possible, i.e. based on physics, especially in scattering media. This requires not only the
efficient solution of the radiative transfer equation but the exact determination of the optical properties of the objects involved. Algorithms developed at the ILM enable the extremely rapid rendering of biological and technical objects.
Director Materials Optics & Imaging
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